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	<title>Design:Human Space Empire - Revision history</title>
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	<updated>2026-06-20T22:32:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://librae.cc/mediawiki/index.php?title=Design:Human_Space_Empire&amp;diff=25&amp;oldid=prev</id>
		<title>Librae: Created page with &quot;* Cultures: humans belong to a culture, which cannot be easily changed. Cultures affect areas such as governance, craft, war ** Starting cultures with histories ** Attitude towards war, personal freedom, trade, centralization, taxes and other things * Genetics: humans can possess different genetics which affect their performance in various areas as well as alienating or attracting others ** Augmentations: (attempted) improvements of humans * HR: quality of human resource...&quot;</title>
		<link rel="alternate" type="text/html" href="https://librae.cc/mediawiki/index.php?title=Design:Human_Space_Empire&amp;diff=25&amp;oldid=prev"/>
		<updated>2024-10-01T08:21:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* Cultures: humans belong to a culture, which cannot be easily changed. Cultures affect areas such as governance, craft, war ** Starting cultures with histories ** Attitude towards war, personal freedom, trade, centralization, taxes and other things * Genetics: humans can possess different genetics which affect their performance in various areas as well as alienating or attracting others ** Augmentations: (attempted) improvements of humans * HR: quality of human resource...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Cultures: humans belong to a culture, which cannot be easily changed. Cultures affect areas such as governance, craft, war&lt;br /&gt;
** Starting cultures with histories&lt;br /&gt;
** Attitude towards war, personal freedom, trade, centralization, taxes and other things&lt;br /&gt;
* Genetics: humans can possess different genetics which affect their performance in various areas as well as alienating or attracting others&lt;br /&gt;
** Augmentations: (attempted) improvements of humans&lt;br /&gt;
* HR: quality of human resources is kept track of in various areas, tends to a specific limit defined by culture, education, hazards and other things, and is lowered when specific humans emigrate or die&lt;br /&gt;
** Scientific by field&lt;br /&gt;
** Engineering&lt;br /&gt;
** Agriculture&lt;br /&gt;
** Cultural&lt;br /&gt;
** Piloting&lt;br /&gt;
** Ground combat&lt;br /&gt;
** Covert ops&lt;br /&gt;
** etc&lt;br /&gt;
* Very important people tracked personally&lt;br /&gt;
* Infrastructure: Humans construct planetary or void infrastructure which improves their performance at cost of initial investment.&lt;br /&gt;
** Logistic infrastructure: improve travel costs from very high by default&lt;br /&gt;
** Production planetary infrastructure: improve yields for an upfront cost&lt;br /&gt;
** Defensive infrastructure&lt;br /&gt;
** Habitation&lt;br /&gt;
** Various kinds of infrastructure can be incompatible&lt;/div&gt;</summary>
		<author><name>Librae</name></author>
	</entry>
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