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	<id>https://librae.cc/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Design%3AScience</id>
	<title>Design:Science - Revision history</title>
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	<updated>2026-06-20T22:10:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://librae.cc/mediawiki/index.php?title=Design:Science&amp;diff=27&amp;oldid=prev</id>
		<title>Librae: Created page with &quot;* Natural and humanitarian ** Natural regards physical phenomena and results in improvements in mosts areas of human life. Requires personnel and much materials *** Fundamental: not immediately useful but required for further advancements *** Weapons: everything that kills. Requires polygons for experimentation, secure facilities *** Energetics: transmission, production, transformation, and storage of energy. Requires energy and large experimental installations. *** Mate...&quot;</title>
		<link rel="alternate" type="text/html" href="https://librae.cc/mediawiki/index.php?title=Design:Science&amp;diff=27&amp;oldid=prev"/>
		<updated>2024-10-01T08:22:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* Natural and humanitarian ** Natural regards physical phenomena and results in improvements in mosts areas of human life. Requires personnel and much materials *** Fundamental: not immediately useful but required for further advancements *** Weapons: everything that kills. Requires polygons for experimentation, secure facilities *** Energetics: transmission, production, transformation, and storage of energy. Requires energy and large experimental installations. *** Mate...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Natural and humanitarian&lt;br /&gt;
** Natural regards physical phenomena and results in improvements in mosts areas of human life. Requires personnel and much materials&lt;br /&gt;
*** Fundamental: not immediately useful but required for further advancements&lt;br /&gt;
*** Weapons: everything that kills. Requires polygons for experimentation, secure facilities&lt;br /&gt;
*** Energetics: transmission, production, transformation, and storage of energy. Requires energy and large experimental installations.&lt;br /&gt;
*** Materials: production and handling of materials with useful properties. Requires varied materials.&lt;br /&gt;
*** Mechanical engineering: production of machines. Requires factory facilities.&lt;br /&gt;
*** Cybernetics: development of automatic systems. Requires precise fabrication facilities and rare materials.&lt;br /&gt;
*** Electromagnetics: transmission and reception of electromagnetic waves. Requires low-noise environments.&lt;br /&gt;
*** Medicine: human improvement and maintenance. Requires populated areas, and sometimes, black sites or cultural acceptance.&lt;br /&gt;
*** Propulsion: moving things. Requires test polygons and a lot of fuel.&lt;br /&gt;
** Humanitarian is about human relations and life. It benefits most from studying unusual, unstable or isolated societies, or otherwise arranged social experiments.&lt;br /&gt;
* Expeditions to points of interest&lt;br /&gt;
** Reaching a special place with proper supplies is rewarding&lt;br /&gt;
* Pseudoscience&lt;br /&gt;
* Low fantasy&lt;/div&gt;</summary>
		<author><name>Librae</name></author>
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