Economy: Difference between revisions

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Transport is handled by Void Church, and is considered reliable. However, for example, dangerous routes cost more in form of insurance (Void Church is considered to replace lost goods from its own stocks). Governments can also make trading more difficult when crossing borders, either by tariffs, border inspections, or outright embargoes. Void Church officially obeys such restrictions, but some level of smuggling can always be expected to happen, if the price is right and security is loose enough.
Transport is handled by Void Church, and is considered reliable. However, for example, dangerous routes cost more in form of insurance (Void Church is considered to replace lost goods from its own stocks). Governments can also make trading more difficult when crossing borders, either by tariffs, border inspections, or outright embargoes. Void Church officially obeys such restrictions, but some level of smuggling can always be expected to happen, if the price is right and security is loose enough.


== Private economy ==
== Trading Agents ==


Many entities act as agents, pursuing their own goals. They participate in trading, announcing their supplies and demands for goods. The rest of subsections describe how these operate as implemented currently.
Local economies make their decisions to improve their well-being. For example, planet population is considered to be an entity which decides at which price it will sell its stock, based on production cost and stock size, at which price it will buy other goods unavailable locally, like Food or Fuel, and what portion of profits will it allocate to construction of Assets, to improve local production efficiency.

=== Planets ===

Planetary government seeks to improve well-being of local population, ensuring they have insurance and food.

# The government will pay whatever it takes to make sure to supply 25% of citizens with food and insurance
# It will purchase more food and fuel, if it is available cheaper than local production cost, to cover the costs for the rest of population
# It will sell excess food and fuel above the local production cost
# Citizens will work to produce the most profitable kind of good, utilizing local [[Asset]]s.
# Excess EC will be used to purchase more Assets, which promise better RoI.

=== Fleets ===

Fleets have access to their empire's EC. They will use it to purchase Fuel and Food, up to the price that would be less than the replacement of unmaintained ships.


== Governments ==
== Governments ==

Revision as of 12:17, 9 September 2025

This article describes how economy works in Librae in general, facilitating exchange of goods and services.

Fuel-based economy

Main article: Fuel
Main article: EC

The most basic commodity is Fuel. It is lightweight and universally usable. Thus, most prices are derived from it. However, it is still cheaper to exchange virtual units of fuel, thus EC, fuel-backed cryptocurrency is used. Currently, only Void Church issues EC, and it is considered trusted. In future, multiple currencies will likely be added, with various exchange rates, restrictions, and reliability.

Void Church operates branches in each empire capital, where it is obliged to exchange Fuel for EC 1:1, if Fuel is transported to their facility.

Agents

Certain organizations, for the purpose of trading algorithm, are considered a single agent, possessing goods and currency, and looking for a certain deal. An agent can represent a planet, a fleet, or a government. Agents communicate on exchanges, making their offers and finding a matching one.

Trading

Main article: Trade

The process of connecting agents together is handled by the trading algorithm, that determines which supply and demand are best for each other and matches them, agreeing on mutually beneficial price. The algorithm considers profitability of the deal, as well as personal moral bias of agents, fuel spent on shipment, and other requirements. The algorithm is further described in the main article. Each turn, the agents submit their offers and if matched they are fullfilled.

Transport is handled by Void Church, and is considered reliable. However, for example, dangerous routes cost more in form of insurance (Void Church is considered to replace lost goods from its own stocks). Governments can also make trading more difficult when crossing borders, either by tariffs, border inspections, or outright embargoes. Void Church officially obeys such restrictions, but some level of smuggling can always be expected to happen, if the price is right and security is loose enough.

Trading Agents

Many entities act as agents, pursuing their own goals. They participate in trading, announcing their supplies and demands for goods. The rest of subsections describe how these operate as implemented currently.

Planets

Planetary government seeks to improve well-being of local population, ensuring they have insurance and food.

  1. The government will pay whatever it takes to make sure to supply 25% of citizens with food and insurance
  2. It will purchase more food and fuel, if it is available cheaper than local production cost, to cover the costs for the rest of population
  3. It will sell excess food and fuel above the local production cost
  4. Citizens will work to produce the most profitable kind of good, utilizing local Assets.
  5. Excess EC will be used to purchase more Assets, which promise better RoI.

Fleets

Fleets have access to their empire's EC. They will use it to purchase Fuel and Food, up to the price that would be less than the replacement of unmaintained ships.

Governments

Governments are their own agent, they have their stocks of goods and can participate in market. However, they also have subjects, which are supposed to pay taxes, based on income or other actions. Effectiveness of taxes' gathering depends on quality of local administration.