Design:Logistics
From librae wiki
- Single 10 cm^3 breach cost as base
- Planets entry/exit costs
- Depends on gravity and atmosphere
- Delivery to/from breach point based on star
- Gravity and debris
- Piracy
- Additional costs, losses considered insured and replaced
- Borders
- Depends on the policy
- Fragile/volatile cargo
- Extra expensive
- Infrastructure
- Helps reduce costs for initial investment
- Tariffs
- Per empire