From librae wiki
Combined display of all available logs of librae wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 14:18, 5 October 2024 Librae talk contribs created page Template:Good (Created page with "{|class=wikitable |+ Trading Good: {{{1}}} |- ! Transport cost | {{{transport_cost}}} |- ! Produced | {{{producers}}} |- ! Used | {{{users}}} |}")
- 11:55, 5 October 2024 Librae talk contribs created page Cosmic Rays (Created page with "Category:Lore {{PAGENAME}} are one of the biggest obstacles to interstellar travel. The strongest manifestation of hate the void has for humans, these particles originate from stars and destroy flesh and tech alike. To protect from the rays, voidcraft or human habitats have to deploy magnetic fields, which consume a lot of energy, or some kind of physical protection. Exposure to the cosmic rays will lead to irreparable damage to electronics or cancer in humans. Fo...")
- 10:56, 5 October 2024 Librae talk contribs created page Planet (Created page with "Planet are contained in Star Systems. The population living in them is somewhat interconnected and can form a semi-independent economy. ==Key Properties== ===Core Spin Speed=== Some planets have a molten magnetic core, which spins relatively to the surface and thus generates a magnetic field, protecting the population from deadly Cosmic Rays. The derived property is Effective Cosmic Ray Intensity, which is <code>CSS.sub(CRI).max(0)</code>. The lower is the ECR...")
- 10:51, 5 October 2024 Librae talk contribs created page Development:Unit (Created page with "If something needs a unit (like distance, speed, resource amount), take a smallest amount that can be considered useful in gameplay, and make it 1 unit. If unit is produced from other units, make it relative to 1 other units. Resulting unit should still be divisible to microunits (1e-6). When using Units struct, this is how a unit works by default. Maximum possible amount of a unit stored in a variable then is ~9 trillion (i64 max being 9e18, 1e6 for microunits, 9e12 le...")
- 09:36, 5 October 2024 Librae talk contribs created page Development:Structure (Created page with "This article describes the structure of the code of Librae. [The code itself is https://gitlab.com/librae/librae available on GitLab]. Part of the game engine is called <code>rustorion</code>. It's the older name for the project, and intended to be the name of the engine, when it is fully separated from game logic. ==Language== The game is written in Rust. It tries to be pure Rust, but some unique foreign components are still used, most prominently GTK4 for the user i...")
- 09:05, 5 October 2024 Librae talk contribs added "17" (Development) (default: 1) (canonical: 1)
- 08:26, 2 October 2024 Librae talk contribs created page Starlane (Created page with "Starlanes are representations of possible connections between Star Systems. In certain points on the fringes of a Star System it is possible to set up Breaching to cross over to another one.")
- 12:01, 1 October 2024 Librae talk contribs created page EC (Created page with "EC (Energy Credits) are a cryptocurrency issued by an authority, representing fuel 1 to 1. These can be exchanged in an Empire's capital, the client being responsible for transportation. EC are typically used for any transactions within an Empire.")
- 11:40, 1 October 2024 Librae talk contribs created page Fuel (Created page with ""Fuel" is fusion fuel, a rare compact substance (deuterium) that powers fusion reactors of virtually all machinery, from farming implements to space freighters. Due to its relative ease of transport and universal usefulness, it is considered a basic exchange unit. EC are usually used as a substitute for virtual exchanges. ==Obtaining== Fuel can be obtained from scouring any kind of planet, but it is most abundant in crusts of cold planetoids lacking a core. Obtaini...")
- 10:42, 1 October 2024 Librae talk contribs created page Empire (Created page with "An Empire is a centrally managed society. It controls a capital (currently a Star System) and might control additional Star Systems and Fleets. Empires are controlled by an Autoking. Empires issue EC in exchange for fuel delivered in their capital and dispense Fuel in the same location in exchange for EC, at a flat rate of 1.")
- 10:38, 1 October 2024 Librae talk contribs created page Star System (Created page with "{{PAGENAME}} is a most common unit of administration and logistics. Star systems are interconnected by Starlanes, contain a star, optionally some planets, fleets and various space structure. A star system can be controlled by an Empire. ==Star Type== ===G-Type=== Similar to the former Sol, feature low radiation and often contain life-friendly planets. ===Red Giant=== High luminosity and radiation. Their systems are rich in rare elements, facilitating...")
- 09:40, 1 October 2024 Librae talk contribs created page B-Ox (Created page with "thumb Aeternal Shipments B-Ox, Also known as The Venerable Box, this versatile container carrier is ubiquitous throughout the known space. Solo merchants love the combination of spacious hull and a cannon turret that can face backwards, more rough types appreciate that it can carry and quickly deploy a commando squad, corporations make use of all of this, and most importantly, everybody loves that the thing can be licensed cheaply and cobbled together...")
- 09:24, 1 October 2024 Librae talk contribs uploaded File:B-ox.png
- 09:24, 1 October 2024 Librae talk contribs created page File:B-ox.png
- 09:08, 1 October 2024 Librae talk contribs created page Breaching (Created page with "Category:Lore There are points at edges of star systems that allow dramatically accelerated travel to another warp point located near another star. This travel requires opening a "breach", a shortcut between two points in space, the process of opening one includes using sensitive, expensive machinery and expending significant amount of energy and time, depending on how big breach should be and how stable. Location of stars accessible by bridge is usually not possibl...")
- 09:06, 1 October 2024 Librae talk contribs created page Autoking (Created page with "Category:Lore {{quote|There is a time when a man lords it over others to his own hurt.|Ecclesiastes 8:9}} Autokings, also known as Culture Bound Benevolent Dictators, are bespoke AIs created to manage empires. They do not obey any orders, but due to a culture link ingrained in their construction, have an unique understanding with their people. Autokings directly command imperial automated production and AI-driven machines of war, so dismounting one is a difficult t...")
- 09:01, 1 October 2024 Librae talk contribs created page Void Church (Created page with "Category:Lore {{quote|Know that you are living in a cursed world. Nothing here will ever match to your expectations, others will fail you, the Void will fail you, and you will fail yourself and eventually die. The best you can hope for is to improve it a bit in order for your brain to release the proper chemicals. Abandon your hope and prepare for an endless struggle.|Speech at a Void Church initiation meeting|a clandestine recording.}} The Void Church (VC) is a re...")
- 09:01, 1 October 2024 Librae talk contribs created page Template:Quote (Created page with "<blockquote class="templatequote"><div class="quote">{{{text|{{{quote|{{{1|<noinclude>{{lorem ipsum}}</noinclude><includeonly>{{error|Error: No text given for quotation (or equals sign used in the actual argument to an unnamed parameter)}}</includeonly>}}}}}}}}}</div>{{#if:{{{sign|{{{cite|{{{2|<noinclude>TRUE</noinclude>}}}}}}}}} |<div class="templatequotecite">—{{{sign|{{{cite|{{{2|<noinclude>Someone</noinclude>}}}}}}}}}{{#if:{{{source|{{{...")
- 08:55, 1 October 2024 Librae talk contribs created page Language (Created page with "Category:Lore There is a single [yet] unnamed language in the universe. Its alphabet and phonetics are based on Finnish, minus accented and "borrowed" letters. This language is used by toponyms and other names. Otherwise for now it's mostly English. ==Word construction== Consonants and vowels generally occur in turns. Both can be doubled: consonant/vowel can follow same or other consonant/vowel, but only once and subject to restrictions. ==Code== There is a name...")
- 08:41, 1 October 2024 Librae talk contribs created page Category:Lore (Created page with "Articles describing elements of universe lore. Not directly affecting gameplay, but should serve as a guide and gatekeeper for those implementing it.")
- 08:40, 1 October 2024 Librae talk contribs created page Timeline (edited version of the lore)
- 08:26, 1 October 2024 Librae talk contribs created page Design:Monetization Without Restrictions (Created page with "* Cosmetics ** Skins for ships ** Avatars ** Special effects * Server-based, possible to ignore locally * Donations ** XMR * Renting servers * Selling brand * Merchandise")
- 08:26, 1 October 2024 Librae talk contribs created page Design:Logistics (Created page with "* Single 10 cm^3 breach cost as base * Planets entry/exit costs ** Depends on gravity and atmosphere * Delivery to/from breach point based on star ** Gravity and debris * Piracy ** Additional costs, losses considered insured and replaced * Borders ** Depends on the policy * Fragile/volatile cargo ** Extra expensive * Infrastructure ** Helps reduce costs for initial investment * Tariffs ** Per empire")
- 08:25, 1 October 2024 Librae talk contribs created page Design:Soundtrack and Graphics (Created page with "Neural networks? ==Style suggestions== * Jean Michel Jarr * El Huervo - Rest * Nightwish * Dune OST * Stellaris OST")
- 08:25, 1 October 2024 Librae talk contribs created page Design:Modding Toolset (Created page with "* Well-documented code, tested and type-safe * Easily accessible code-less tools ** Map/Scenario editor ** Passive assets in JSON * CLI tools ** Server, map generation, testing")
- 08:25, 1 October 2024 Librae talk contribs created page Design:Covert Action (Created page with "* Political operations ** Changing relations ** Changing perception of certain events * Industrial operations ** Destroying assets ** Obtaining production HR * Science operations ** Gaining progress in technology ** Disrupt enemy progress ** Obtain or destroy enemy's HR * War operations ** Infiltrating fleets ** Lowering cohesion ** Intel ** Black ops * Counterops ** Hiding certain area of activitity ** Disinformation * Gay ops ** Cultural warfare ** False flag operation...")
- 08:24, 1 October 2024 Librae talk contribs created page Design:Diplomacy (Created page with "* Agreements: trade, war, science, others. ** Tariff limits ** Sanctions: trade limits on others ** War alliance: defense, war, splitting gains, self-reporting ** Cross-learning, with possible limitations ** Sharing machinery with maintenance dependant ** Lend-lease * Easily tracked, possible to violate but with repercussions * Secret deals that later can be made public ** Might include a verifiable signature * Migration ** Economical, war, cultural migrants, tourism **...")
- 08:24, 1 October 2024 Librae talk contribs created page Design:War (Created page with "* Semi-permanent fleets (lose cohesion when changed) * Fleet battles (large, generally prepared for) * Costly repairs * Maintenance costs * Beyond repair: ships sometimes have to be salvaged or disposed of * Partial repair: need good facilities for a full repair * Crew HR: HR is lost when people are lost * Fleet cohesion: Fleet needs to go through long training, or, better, trial by fire, to be effective. Changing the fleet structure makes it lose cohesion quickly. * Dri...")
- 08:23, 1 October 2024 Librae talk contribs created page Design:Space Terrain (Created page with "==Starlanes== To make the universe easily perceivable and avoid micromanagement and other gameplay issues that typically stem from free-form space travel, all travel between star systems is only possible via set "starlanes" which represent the possibility to instantly move between two systems after certain preparations. It takes time and resources to open *breaches* between systems, and exit and entry only can be on the edge of a star system. Cost scales exponentially b...")
- 08:22, 1 October 2024 Librae talk contribs created page Design:Science (Created page with "* Natural and humanitarian ** Natural regards physical phenomena and results in improvements in mosts areas of human life. Requires personnel and much materials *** Fundamental: not immediately useful but required for further advancements *** Weapons: everything that kills. Requires polygons for experimentation, secure facilities *** Energetics: transmission, production, transformation, and storage of energy. Requires energy and large experimental installations. *** Mate...")
- 08:21, 1 October 2024 Librae talk contribs created page Design:Internal Politics (Created page with "* Information policy ** Freedom of the press: improves trust, impedes PR spins, covert vulnerability ** Scientific information: improves scientific HR, covert vulnerability * Interest groups ** Warlike cultures like to increase military spending ** Science groups like to see certain technologies developed ** Economic ones promote less taxes and tariffs ** Religious seek their specific agenda ** Civic movements to change a certain social policy * Classes of citizens ** Ce...")
- 08:21, 1 October 2024 Librae talk contribs created page Design:Human Space Empire (Created page with "* Cultures: humans belong to a culture, which cannot be easily changed. Cultures affect areas such as governance, craft, war ** Starting cultures with histories ** Attitude towards war, personal freedom, trade, centralization, taxes and other things * Genetics: humans can possess different genetics which affect their performance in various areas as well as alienating or attracting others ** Augmentations: (attempted) improvements of humans * HR: quality of human resource...")
- 08:21, 1 October 2024 Librae talk contribs created page Design:Economics (Created page with "* Market trading ** Galaxy-wide goods exchange algorithm ** Considers tariffs and other local conditions ** Smuggling always possible but expensive * Different, special kinds of goods ** Produced in different kinds of places ** Required by diffenent people and places ** Varied simplicity of transporting ** Services * Stock exchange tools ** Futures ** Orders ** By market ** Options * Energy credits as a first simple means of interempire trading ** Redeemable in capitals...")
- 08:18, 1 October 2024 Librae talk contribs created page Design:Performance (Created page with "* something that 15yo thinkpad with linux can run fine * 0% CPU idle * No hardware acceleration required * Minimum RAM footprint * Minimum network requirements, handling instability graciously * Small saves * Doesn't require animation * Doesn't ask server for information constantly")
- 08:11, 1 October 2024 Librae talk contribs created page Design:Multiplayer (Created page with "* WEGO: Simultaneous, secure, deferred turns so players don't waste any time ** Server prepares custom "views" for every player, containing only information they are supposed to know ** Players receive views and make "actions" based on them, which are submitted to server ** Server executes all actions simultaneously and repeats the cycle. * Communication: simple ingame chat * End-of-turn notifications, both ingame and not * Fair map generator")
- 14:11, 30 September 2024 Librae talk contribs modified "16" : (Design) (default: 1) (canonical: 1)
- 14:10, 30 September 2024 Librae talk contribs modified "16" : (Design) (default: 1) (canonical: 0)
- 14:07, 30 September 2024 Librae talk contribs added "16" (Design) (default: 0) (canonical: 0)
- 13:48, 30 September 2024 Librae talk contribs created page Design:Main Document (Created page with "==Key values== Things that are considered ultimate goals of the project. These should be always kept in mind. Headings have a link to more detailed description of what is wanted. ===Multiplayer=== {{Main|Design:Multiplayer}} The game should provide deferred turns (aka WEGO) multiplayer and generally provide good multiplayer experience. Deferred turns make it faster to play and it is hard to provide an AI that is challenging while keeping game still interesting for hu...")
- 13:39, 30 September 2024 Librae talk contribs created page Template:Hatnote (Created page with "<includeonly><!-- --><div style="margin-left: 30px;">{{{text|{{{1}}}}}}</div><!-- --></includeonly>")
- 13:39, 30 September 2024 Librae talk contribs created page Template:Main (Created page with "<includeonly><!-- -->{{hatnote|text=<!-- -->''Main article{{#if:{{{2|}}}|s}}: ''<!-- -->[[:{{{1}}}|{{#if:{{{t1|}}}|{{{t1}}}|{{ucfirst:{{{1}}}}}}}]]<!-- -->{{#if:{{{2|}}}|, [[:{{{2}}}|{{#if:{{{t2|}}}|{{{t2}}}|{{ucfirst:{{{2}}}}}}}]]}}<!-- -->{{#if:{{{3|}}}|, [[:{{{3}}}|{{#if:{{{t3|}}}|{{{t3}}}|{{ucfirst:{{{3}}}}}}}]]}}<!-- -->{{#if:{{{4|}}}|, [[:{{{4}}}|{{#if:{{{t4|}}}|{{{t4}}}|{{ucfirst:{{{4}}}}}}}]]}}<!-- -->{{#if:{{{5|}}}|, :{{{5}}}|{{#if:{{{t5|}}}|{{{t5}}}|{{uc...")
- 11:30, 29 September 2024 Librae talk contribs created page Universal Entanglement (Created page with "{{PAGENAME}} is a technology enabling virtually instanteous, secure communication with any place in known universe, using cheap U-Link devices based on quantum mechanics. Establishing a link requires physical movement of a communication device to a new location, but eavesdropping on such communication is impossible without stealing a device. Category:Lore")
- 11:40, 23 September 2024 Librae talk contribs uploaded File:Librae-starry-gear-eye.svg
- 11:40, 23 September 2024 Librae talk contribs created page File:Librae-starry-gear-eye.svg
- 10:58, 23 September 2024 Librae talk contribs uploaded a new version of File:Librae-balance.svg
- 10:54, 23 September 2024 Librae talk contribs uploaded File:Shipspeeding.svg
- 10:54, 23 September 2024 Librae talk contribs created page File:Shipspeeding.svg
- 10:30, 23 September 2024 Librae talk contribs uploaded File:Librae-balance.svg
- 10:30, 23 September 2024 Librae talk contribs created page File:Librae-balance.svg
- 10:30, 23 September 2024 Librae talk contribs created page MediaWiki:Licenses (Created page with "- CC0")