From librae wiki
Combined display of all available logs of librae wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:37, 9 September 2025 Librae talk contribs created page Population (Created page with "Population is groups of humans living in Empires. Humans can live on Planet, crew Ships and exist in many other environments. Population requires Food and Insurance to stay healthy and productive. In good conditions population naturally increases over time.")
- 16:26, 6 September 2025 Librae talk contribs created page Fusion drone (Created page with "```Fusion drone``` is a versatile and generic semi-autonomous vehicle, basically a levitating air-cooled fusion reactor. Originally, fusion drones were developed to provide heat and energy to enclosed spaces like mines. Due to self-regulating nature of the fusion reactor scheme, even in harsh and hazardous conditions these drones will not melt down, instead temporarily shutting down when damaged or overheating. Still, cheaply produced versions are notorious for leaking...")
- 13:02, 23 August 2025 Librae talk contribs created page Economy (Created page with "This article describes how '''economy''' works in Librae in general, facilitating exchange of goods and services. == Fuel-based economy == {{Main|Fuel}} {{Main|EC}} The most basic commodity is Fuel. It is lightweight and universally usable. Thus, most prices are derived from it. However, it is still cheaper to exchange virtual units of fuel, thus EC, fuel-backed cryptocurrency is used. Currently, only Void Church issues EC, and it is considered trusted. In fut...")
- 12:40, 23 August 2025 Librae talk contribs created page Energy Credit (Redirected page to EC) Tag: New redirect
- 11:15, 21 August 2025 User account Querens talk contribs was created
- 11:12, 21 August 2025 Librae talk contribs renamed user Querens (0 edits) to QuerensAmnesiac (forgot his passwords)
- 16:22, 25 December 2024 Librae talk contribs created page Trade (first part)
- 14:11, 14 November 2024 Librae talk contribs uploaded a new version of File:Farm.jpg
- 14:10, 14 November 2024 Librae talk contribs uploaded File:Farm.jpg (An illustration of a farming asset on a barren planet.)
- 14:10, 14 November 2024 Librae talk contribs created page File:Farm.jpg (An illustration of a farming asset on a barren planet.)
- 13:40, 14 November 2024 Librae talk contribs created page File:Fuel Sifter.jpg (An illustration of a moon-located fuel sifter asset)
- 13:40, 14 November 2024 Librae talk contribs uploaded File:Fuel Sifter.jpg (An illustration of a moon-located fuel sifter asset)
- 11:28, 26 October 2024 Librae talk contribs created page Fuel Sifter (Created page with "{{PAGENAME}} is an Asset that produces Fuel by sifting through upper layers of local planetoids. Efficiency depends on the historic presence of a magnetic field which would deflect the incoming He-3 over millions of years, preventing its accumulation. Construction cost: <code> 50 + 10 * bio_quality_diff + 10 * atmosphere_quality_diff + 10 * effective_cosmic_ray_intensity + 50 * (1 - fuel_availability) </code> Category:Assets")
- 08:48, 21 October 2024 User account QuerensAmnesiac talk contribs was created
- 19:11, 20 October 2024 Librae talk contribs uploaded File:NIL.jpg (a NIL citizen standing in front of his homestead.)
- 19:11, 20 October 2024 Librae talk contribs created page File:NIL.jpg (a NIL citizen standing in front of his homestead.)
- 17:15, 20 October 2024 Librae talk contribs created page NIL (Created page with "'''NIL'''s, for Non-Insured Labor, are people living outside of large organized governments. On owned planets, it mostly happens because of poverty or dissatisfaction. NILs don't produce much and their numbers are stable, but they are self-sufficient. Each NIL produces 0.125 Fuel and 0.25 Food in a week.")
- 14:38, 20 October 2024 Librae talk contribs created page Workforce (Created page with "{{PAGENAME}} are insured and well-fed humans. They can either work in Assets, or provide economic support. Other humans are considered NILs.")
- 12:51, 20 October 2024 Librae talk contribs created page Insurance (Created page with "Insurance is a mechanism ensuring well-being of humans. Living has its cost, be it shelter, medical care, or specialized tools. These costs are non-stable, so they are amortized by a calculated insurance which is paid in Fuel and considered to be used up locally to sustain humans. Living on a hostile or dangerously-situated habitat may incur higher insurance, and Earth-like worlds are generally the cheapest.")
- 12:48, 20 October 2024 Librae talk contribs created page Human (Created page with "'''Humans''' are creatures inheriting interstellar empires and an emperor's most important charge. Humans need Food to eat and afford proper insurance to be productive and happy.")
- 12:42, 6 October 2024 Librae talk contribs created page Development:Shitty things (Created page with "* GTK: it's in C and the interface is rather imperative and clumsy. Implementing custom stuff is pain. * Cargo: homebrew package managers are a necessary evil because of lack of a proper package manager * Mediawiki: PHP ages old mess, but it has templates and stuff which takes man-ages to reimplement. * tokio-tracing: it seems to be [https://github.com/tokio-rs/tracing/pull/2959 poorly maintained] * ring: it seems to be intent on using amazon's openssl fork by default fo...")
- 17:59, 5 October 2024 Librae talk contribs created page User:Librae (Created page with "That is our last-ditch attempt to win 4X genre a reprieve from extinction at the hands of an awakening skoof.")
- 17:59, 5 October 2024 Librae talk contribs created page Asset (Redirected page to Category:Assets) Tag: New redirect
- 17:58, 5 October 2024 Librae talk contribs created page Category:Assets (Created page with "An asset is an entity that produces Goods or some useful services. Assets can be constructed, damaged, and salvaged, and typically require some construction and then maintenance costs.")
- 17:58, 5 October 2024 Librae talk contribs deleted page Asset (content was: "{{PAGENAME}} is an entity that produces Goods or some useful services. Assets can be constructed, damaged, and salvaged, and typically require some construction and then maintenance costs. == See also == Category:Assets", and the only contributor was "Librae" (talk))
- 17:57, 5 October 2024 Librae talk contribs created page Asset (Created page with "{{PAGENAME}} is an entity that produces Goods or some useful services. Assets can be constructed, damaged, and salvaged, and typically require some construction and then maintenance costs. == See also == Category:Assets")
- 17:52, 5 October 2024 Librae talk contribs created page Farm (Created page with "{{PAGENAME}} is an asset that produces food. 1 Farm produces 1 Food in one week. This is a constant, other parameters, such as construction cost and maintenance change depending on circumstances.")
- 14:24, 5 October 2024 Librae talk contribs created page Earth (Created page with "{{PAGENAME}} is the now-destroyed home planet of the humanity. It mostly exists as part of the supernova Sol, but still serves as a golden standard of human habitat, and artifacts from it are still being sometimes discovered in most unexpected systems, either thrown there in the process of the project HIGHWAY, or serving as a life raft for survivors.")
- 14:22, 5 October 2024 Librae talk contribs created page Week (Created page with "One {{PAGENAME}} is one turn ingame, and equal (probably) to one former Earth week. All industry tries to synchronize itself to one standard week.")
- 14:20, 5 October 2024 Librae talk contribs created page Food (Created page with "{{PAGENAME}} is a representation of basic human foodstuff. 1 Food is enough to subsist 1 human for 1 week in normal terran conditions. {{good|Food|transport_cost=0.001 EC|users=population, fleet crew|producers=Farm assets}}")
- 14:18, 5 October 2024 Librae talk contribs created page Template:Good (Created page with "{|class=wikitable |+ Trading Good: {{{1}}} |- ! Transport cost | {{{transport_cost}}} |- ! Produced | {{{producers}}} |- ! Used | {{{users}}} |}")
- 11:55, 5 October 2024 Librae talk contribs created page Cosmic Rays (Created page with "Category:Lore {{PAGENAME}} are one of the biggest obstacles to interstellar travel. The strongest manifestation of hate the void has for humans, these particles originate from stars and destroy flesh and tech alike. To protect from the rays, voidcraft or human habitats have to deploy magnetic fields, which consume a lot of energy, or some kind of physical protection. Exposure to the cosmic rays will lead to irreparable damage to electronics or cancer in humans. Fo...")
- 10:56, 5 October 2024 Librae talk contribs created page Planet (Created page with "Planet are contained in Star Systems. The population living in them is somewhat interconnected and can form a semi-independent economy. ==Key Properties== ===Core Spin Speed=== Some planets have a molten magnetic core, which spins relatively to the surface and thus generates a magnetic field, protecting the population from deadly Cosmic Rays. The derived property is Effective Cosmic Ray Intensity, which is <code>CSS.sub(CRI).max(0)</code>. The lower is the ECR...")
- 10:51, 5 October 2024 Librae talk contribs created page Development:Unit (Created page with "If something needs a unit (like distance, speed, resource amount), take a smallest amount that can be considered useful in gameplay, and make it 1 unit. If unit is produced from other units, make it relative to 1 other units. Resulting unit should still be divisible to microunits (1e-6). When using Units struct, this is how a unit works by default. Maximum possible amount of a unit stored in a variable then is ~9 trillion (i64 max being 9e18, 1e6 for microunits, 9e12 le...")
- 09:36, 5 October 2024 Librae talk contribs created page Development:Structure (Created page with "This article describes the structure of the code of Librae. [The code itself is https://gitlab.com/librae/librae available on GitLab]. Part of the game engine is called <code>rustorion</code>. It's the older name for the project, and intended to be the name of the engine, when it is fully separated from game logic. ==Language== The game is written in Rust. It tries to be pure Rust, but some unique foreign components are still used, most prominently GTK4 for the user i...")
- 09:05, 5 October 2024 Librae talk contribs added "17" (Development) (default: 1) (canonical: 1)
- 08:26, 2 October 2024 Librae talk contribs created page Starlane (Created page with "Starlanes are representations of possible connections between Star Systems. In certain points on the fringes of a Star System it is possible to set up Breaching to cross over to another one.")
- 12:01, 1 October 2024 Librae talk contribs created page EC (Created page with "EC (Energy Credits) are a cryptocurrency issued by an authority, representing fuel 1 to 1. These can be exchanged in an Empire's capital, the client being responsible for transportation. EC are typically used for any transactions within an Empire.")
- 11:40, 1 October 2024 Librae talk contribs created page Fuel (Created page with ""Fuel" is fusion fuel, a rare compact substance (deuterium) that powers fusion reactors of virtually all machinery, from farming implements to space freighters. Due to its relative ease of transport and universal usefulness, it is considered a basic exchange unit. EC are usually used as a substitute for virtual exchanges. ==Obtaining== Fuel can be obtained from scouring any kind of planet, but it is most abundant in crusts of cold planetoids lacking a core. Obtaini...")
- 10:42, 1 October 2024 Librae talk contribs created page Empire (Created page with "An Empire is a centrally managed society. It controls a capital (currently a Star System) and might control additional Star Systems and Fleets. Empires are controlled by an Autoking. Empires issue EC in exchange for fuel delivered in their capital and dispense Fuel in the same location in exchange for EC, at a flat rate of 1.")
- 10:38, 1 October 2024 Librae talk contribs created page Star System (Created page with "{{PAGENAME}} is a most common unit of administration and logistics. Star systems are interconnected by Starlanes, contain a star, optionally some planets, fleets and various space structure. A star system can be controlled by an Empire. ==Star Type== ===G-Type=== Similar to the former Sol, feature low radiation and often contain life-friendly planets. ===Red Giant=== High luminosity and radiation. Their systems are rich in rare elements, facilitating...")
- 09:40, 1 October 2024 Librae talk contribs created page B-Ox (Created page with "thumb Aeternal Shipments B-Ox, Also known as The Venerable Box, this versatile container carrier is ubiquitous throughout the known space. Solo merchants love the combination of spacious hull and a cannon turret that can face backwards, more rough types appreciate that it can carry and quickly deploy a commando squad, corporations make use of all of this, and most importantly, everybody loves that the thing can be licensed cheaply and cobbled together...")
- 09:24, 1 October 2024 Librae talk contribs uploaded File:B-ox.png
- 09:24, 1 October 2024 Librae talk contribs created page File:B-ox.png
- 09:08, 1 October 2024 Librae talk contribs created page Breaching (Created page with "Category:Lore There are points at edges of star systems that allow dramatically accelerated travel to another warp point located near another star. This travel requires opening a "breach", a shortcut between two points in space, the process of opening one includes using sensitive, expensive machinery and expending significant amount of energy and time, depending on how big breach should be and how stable. Location of stars accessible by bridge is usually not possibl...")
- 09:06, 1 October 2024 Librae talk contribs created page Autoking (Created page with "Category:Lore {{quote|There is a time when a man lords it over others to his own hurt.|Ecclesiastes 8:9}} Autokings, also known as Culture Bound Benevolent Dictators, are bespoke AIs created to manage empires. They do not obey any orders, but due to a culture link ingrained in their construction, have an unique understanding with their people. Autokings directly command imperial automated production and AI-driven machines of war, so dismounting one is a difficult t...")
- 09:01, 1 October 2024 Librae talk contribs created page Void Church (Created page with "Category:Lore {{quote|Know that you are living in a cursed world. Nothing here will ever match to your expectations, others will fail you, the Void will fail you, and you will fail yourself and eventually die. The best you can hope for is to improve it a bit in order for your brain to release the proper chemicals. Abandon your hope and prepare for an endless struggle.|Speech at a Void Church initiation meeting|a clandestine recording.}} The Void Church (VC) is a re...")
- 09:01, 1 October 2024 Librae talk contribs created page Template:Quote (Created page with "<blockquote class="templatequote"><div class="quote">{{{text|{{{quote|{{{1|<noinclude>{{lorem ipsum}}</noinclude><includeonly>{{error|Error: No text given for quotation (or equals sign used in the actual argument to an unnamed parameter)}}</includeonly>}}}}}}}}}</div>{{#if:{{{sign|{{{cite|{{{2|<noinclude>TRUE</noinclude>}}}}}}}}} |<div class="templatequotecite">—{{{sign|{{{cite|{{{2|<noinclude>Someone</noinclude>}}}}}}}}}{{#if:{{{source|{{{...")
- 08:55, 1 October 2024 Librae talk contribs created page Language (Created page with "Category:Lore There is a single [yet] unnamed language in the universe. Its alphabet and phonetics are based on Finnish, minus accented and "borrowed" letters. This language is used by toponyms and other names. Otherwise for now it's mostly English. ==Word construction== Consonants and vowels generally occur in turns. Both can be doubled: consonant/vowel can follow same or other consonant/vowel, but only once and subject to restrictions. ==Code== There is a name...")
- 08:41, 1 October 2024 Librae talk contribs created page Category:Lore (Created page with "Articles describing elements of universe lore. Not directly affecting gameplay, but should serve as a guide and gatekeeper for those implementing it.")